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Under Consideration for 1.0.X

Votes

1

Found in [Package]

1.0.8

Issue ID

N4EBUG-10

Regression

No

Wrong variable is set in ISystem implementation when using PredictedSpawning with "Predicted" or "All" Ghost Modes

Package: Unity Netcode

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How to reproduce:
1. Open the “NetcodeSamples“ project
2. Open the “PredictedSpawning” scene
3. Enable debugging
4. Open the “ClassificationSystem” Script and add a breakpoint on line 90 (Assets > Samples > HelloNetcode > 2_Intermediate > 02_PredictedSpawning)
5. Enter Play Mode and right-click

Expected result: “if” flow statement is true and the breakpoint is reached
Actual result: “if” flow statement is false and the breakpoint is never reached

Reproduced with: 1.0.8, 1.0.11 (2022.3.4f1)

Reproduced on: Windows 10 (by reporter), Windows 11

Notes:
1. Reproduced when “Grenade” Asset Ghost Authoring Component’s “Supported Ghost Modes” field is set to “Predicted” or “All”
2. Could not test when “Grenade” Asset Ghost Authoring Component’s “Supported Ghost Modes” field is set to “Interpolated” → scripting errors are caused

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