Search Issue Tracker
[LWRP] [Shader Graph] Shader graph specular highlight appears differentl...
Steps to reproduce:1. Download and open the attached project "1175648.zip"2. Build it on Android Expected: The three circles are sha... Read more
[Vulkan][Metal] Voronoi and Simple Noise slightly different on Vulkan fr...
Unity Version: Version 2019.3.0a12 (856a59fec312)SRP Branch: 955e46e403 Steps to reproduce:1. Create two Universal projects, one for... Read more
Physics.Raycast is rarely not hitting colliders in the scene
How to reproduce:1. Open the "BrokenRaycastGrid.zip" project2. Open the "Minimal.unity" scene3. In Console tab, enable "Error Pause"... Read more
ScriptableObjects are not sorted alphabetically when being created in Pr...
How to reproduce:1. Open attached 'ScripableObjectSortOrder.zip' project using the EnvIronman VM (optional) (more information in Edi... Read more
Shadergraph draws white nodes on Windows/Vulkan
Shadergraph draws white nodes on Windows/Vulkan Repro Steps:1. Open the project with Unity >= 2019.3.0a2.2. Open the provided gra... Read more
UV Rect properties for Raw Image are no longer exposed in the Animation ...
How to reproduce:1. Create a new Unity project2. Create a UI > Raw Image GameObject3. Open the Animation window and create an Ani... Read more
[Android] App crashes when downloading AssetBundles with UnityWebRequest...
Reproduction steps:1. Open "1175598" project2. Build & Run for Android3. Press "Start" and Wait Actual Result: Crash Reproduced ... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce:1. Open the user attached project2. Make sure that the scripting backend in Player Settings is set to IL2CPP3. Buil... Read more
Crash in NavMeshManager on Mobile with IL2CPP when using NavMeshComponents
To reproduce:1. Open the attached project;2. Switch platfom to iOS or Android;3. Make sure Scripting Backend is set to IL2CPP;4. Re-... Read more
[Android] Application crashes on RayCast method when Burst package is ad...
To reproduce:1. Open attached project2. Build and run to Android device Actual result: After splash screen application crashesExpect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument