Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.5.3
Issue ID
1155288
Regression
No
Enabling "Opaque Texture" changes size of gizmos within the Game View
Steps to reproduce:
1. Open original project "Project Telrico.zip"
2. Select Player GameObject
3. Press on "Gizmos" in Game View to see 2D Collider
Expected result: 2D Collider looks same as in Scene View
Actual result: 2D Collider Gizmo is incorrect in Game View (expanded and changes with the Game View window)
Reproduced in: 2019.1.4f1, 2019.2.0b3, 2019.3.0a3
Not reproduced in 4.10.0 package version (version wich 2018.4.0f1 and later versions have)
-
Resolution Note:
Fixed in package 6.7.0, backported to 5.1.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
This is a duplicate of issue #1146586