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[AssetBundles] Sprite asset is built into the wrong AssetBundle
Reproduction steps:1. Open "texturetest.zip" project2. "Build" -> "AssetBundle"3. Open the "...\project folder\build" folder4. Us... Read more
Native Plugin regression from 2018.x results in "DllNotFoundException" e...
Reproduction steps:1. Open "zProject_694000.zip" project2. Open "Demo" scene3. Enter Play mode4. Notice an "DllNotFoundException: GU... Read more
[Android] App crashes when starting another activty while the app is in ...
Repro steps:1. Open user attached project2. Make sure Scripting Backend is set to IL2CPP3. Build and run the app on Android4. Run th... Read more
Cloth bounds are updating even if Cloth.SetEnableFading(false) is called
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Open the "test.cs" script4. Modify the script to call... Read more
[XR][URP] Terrain is not rendered in the right eye of an HMD when using ...
How to reproduce:1. Open the "case1170619_repro" project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected result... Read more
[Addressables] Duplicate Inspector section for Addressable bool setting ...
How to reproduce:1. Open the attached project named Case_11706132. Select the Cube prefab in Project window3. Observe the Inspector ... Read more
String is cleared after scene reload when it contains more than 69 chara...
How to reproduce:1. Create a new project2. Create a new Gameobject3. Change the Gameobject name to "abcdefghijabcdefghijabcdefghijab... Read more
[Android] "AndroidETC2FallbackOverride.Quality32BitDownscaled" does not ...
Reproduction steps:1. Open "ETC2 fallback system legacy packer.zip" project2. Open "Test" scene3. Change Platform to Android4. Enter... Read more
[Android] AndroidJavaObject.findClass() is not working when using Googl...
To reproduce:1. Open attached project "Example.zip"2. Build and run to Android device3. When application opens press Load Service Bi... Read more
[Terrain] Painting on newly created neighboring terrains results in null...
See: https://github.com/Unity-Technologies/TerrainTools/issues/284 I've only been able to repro this in 2019.2 (not .1 or .3) Repro:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor