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Crashes on WorldCollision when Particle System is using Sub Emitters wit...
How to reproduce:1. Open attached project2. Open BrokenParticles scene3. Select Blood Particle System4. Turn on Sub Emitters5. If it... Read more
Crashes on Tilemap::CompressBounds when calling Tilemap.CompressBounds()...
How to reproduce:1. Open the attached project2. Open the 'main' scene3. Open the Tile Pallete Window.4. Select the white Tile as you... Read more
Second build in a row crashes on launch
Reproduction steps:1. Open "1172486" project2. After Script and Assembly Definition reloading is done, close Unity3. Edit the "Build... Read more
[DOTS][ECS][Hybrid Renderer] MaterialPropertyBlock instanced Data does n...
Customer is currently making use of BatchRendererGroup using the RenderMeshSystemV2 of Hybrid Renderer, it's modified in some Areas ... Read more
Inconsistent Editor window layout when switching between docked and floa...
How to reproduce:1. Open the user-submitted project2. Open a Custom Editor window (Nementic -> Prefab Replacer)3. Make the Prefab... Read more
Asset from Package aren't available in the asset browser
What happened For terrain, if you try to change the material, the required shader, DefaultHDTerrainMaterial.mat, along with other HD... Read more
MemberInfo.IsDefined Ignores inherit Parameter on Types when .NET 4.x sc...
How to reproduce:1. Open the attached project ("case_1172443-memberinfo-isdefined.zip")2. Open the repro scene ("testScene")3. Enter... Read more
Size over lifetime does not affect collider size in the initial collisio...
How to reproduce:1. Open the attached "ParticleCollisionTest.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the par... Read more
[UniversalRP] Post Process not working in Sceneview
Post process effects don't show in Scene View Step:1. Create a new project with Lightweight RP template2. Make sure Post Processing ... Read more
[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor