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Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulatio...
To reproduce: 1. Open project 2. Open and play 'PhysicsMeshCrash' scene Expected vs actual: editor should not crash Reproduced: 20... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade. For example AddKey n... Read more
Unity crashes or freezes during script recompilation after making change...
To reproduce: 1. Open the attached project 2. Search for the "StandardShaderGUI" script and open it 3. Uncomment the 571st line Exp... Read more
[ProBuilder] 3D model becomes corrupted when the editor is attempted to ...
3D model became corrupted when the editor was attempted to be closed during probuilder subdivision task. 2. How we can reproduce it... Read more
Building gameObject into AssetBundle changes its transform rotation
To reproduce: 1. Download attached project "MeshPrecision.zip" and open in Unity 2. Open "SampleScene" scene 3. Click Window > Asse... Read more
Error of "Could not create asset"is being thrown when importing specific...
To reproduce: 1. Open new project; 2. Download BBI 3028_Screenshot.png image from below; 3. Import it in Unity Editor 4. Notice that... Read more
When the pipeline package changes, old shadergraphs may be broken until ...
If the pipeline has changed in such a way that the shaders are broken and need to be recompiled, can we recognize that and recompile... Read more
[ShaderGraph] New node placement inconsistent
New nodes are not always created under mouse cursor. Repro: SG window must be maximised Open create node menu (either RMB or spaceb... Read more
Shader Graph doesn't regain focus on left/middle clicking tab
The Unity window does not regain focus when right or middle clicking on the Shader Graph tab, where the right click menu is placed i... Read more
Renaming a Shader Graph doesn't update in the Window's tab nor the Shade...
Renaming a ShaderGraph asset while the ShaderGraph window is open does not refresh the name within the Graph. The window needs to be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList