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PlayerSettings.applicationIdentifier reports incorrect value
To reproduce: 1. Open the attached project (IncorrectApplicationIdentifier.zip) 2. In the Build settings, make sure that the platfo... Read more
Using HDRP will cause a null reference exception when adding value to th...
How to reproduce: 1. Open user's attached project "Plexus.zip" 2. Open "SampleScene" scene and click on "Plexus" GameObject in the H... Read more
[IL2CPP] In Standalone builds, IL2CPP is reporting that generics are use...
To reproduce: 1. Install Steam on your machine, log in to your account and a key to the game that user sent 2. Download attached pr... Read more
Unity 2018.2 crash on CompressedMesh::Decompress when loading skinned an...
How to reproduce: 1. Open the attached project 2. Open the "CrashTest" scene Actual result: Unity crashes Reproducible with: 2018.... Read more
Unity.Mathematics.math.mul (float4x4 a, float4x4 b) is much slower than ...
To reproduce: 1. Open the Mantas' attached project 2. Play the scene and wait a few seconds 3. Check the Console for the results Ex... Read more
Do Not Kill other gradle daemons when build completes
Do not kill other instances of gradle when a gradle build completes. We build mutiple android projects on the same build machine. W... Read more
RaycastCommand will only return a maximum of 1 hit regardless what you s...
To reproduce: 1. Open the attached project (RaycastCommand.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4. Observe the m... Read more
[LWRP][iOS] Placeholder appears instead of Unity logo when "DisplayP3" i...
Placeholder appears instead of Unity logo on IOS device when DisplayP3 is selected in Color Gamut under the player settings. Steps ... Read more
Editor crashes on Animation::SetVisibleInternal after animation componen...
How to reproduce: 1. Open the "terratech.zip" project 2. Open the "game" scene 3. Enter Play mode 4. Press New Game 5. Select Campai... Read more
Editor crashes on D3D11CoreGetLayeredDeviceSize when 3D Object uses "Upd...
How to reproduce: 1. Open the attached "Pumpkin run crash test" Project 2. Enter Play Mode Expected result: Scene is loaded success... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic