Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a3
2019.1.0a1
2019.2.0a1
2019.2.0b3
2019.3.0a1
Issue ID
1157352
Regression
Yes
GameView Bottom pixels are cut off when it has Rounded corners
How to reproduce:
1. Open "SampleScene" Scene in the attached "MissingBottomPixels.zip" Project
2. Change the aspect ratio on the Game View to 4:3 or any other
3. Expand the game view so it does not stretch anymore to the top and to the bottom
4. Slowly drag the GameView from the Bottom outline until it cuts off the part of the View
Expected Behaviour: The gap between the black bar and the bottom of the GameView should remain proportional
Actual Behaviour: The part of the gap is cut off
Reproducible with: 2018.3.0a3, 2018.4.1f1, 2019.2.0a8, 2019.2.0b4, 2019.3.0a2
Not reproducible with: 2017.4.27f1, 2018.3.0a2
Note: Could not test on newer than 2019.3.0a2 because the issue does not reproduce with our new UI. Also, the artifacts appear in the corners when resizing the GameView.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (2019.3.X):
Minor defect, only reproduces in the editor. Does not reproduce with new UI. Won't be fixed in the near future.