Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a3
Issue ID
1157344
Regression
No
UIElements window instance breaks when updating the window
How to reproduce:
1. Open the attached project ("DialogBoxResearch.zip")
2. In the Dialogs tab, select "NewDialogPrefab"
3. Open "Dialogs.cs" script and make a non-significant change in it
4. Go back to the editor and wait till the script is recompiled
Expected results: UIElement window retains its instance
Actual results: UIElement window loses its instance
Reproducible with: 2019.1.5f1, 2019.2.0b5, 2019.3.0a4
Notes:
1. Couldn't reproduce this issue on trivial scripts
2. Could not test with 2017.4 and 2018.4 as they lack UIElements functionality
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
User code throws during onEnable and VisualElements are not created. EditorStyles.label cannot be called from OnEnable().