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[Android] When launching a thread on an Android device after calling App...
To reproduce:1. Open the attached project2. Make sure the Scripting Runtime Version is set to .NET 4.6 and Mono is selected3. Make s... Read more
Outline Component used with UI Image draws a tinted texture of the Image...
How to reproduce:1. Open user-submitted project (New Unity Project (16))2. Open the SampleScene3. See the Canvas/Image outline Expec... Read more
Crash/NotSupportedException when calling System.Runtime.InteropServices....
How to reproduce:1. Open user-submitted project (remoting-not-supported)2. Make sure IL2CPP is selected in Player Settings3. Build a... Read more
Unable to modify alpha channel of BC7 texture using OnPostProcessing whe...
How to reproduce:1. Open attached project "BC7AlphaOverride.zip"2. In Project window, select "Test_L1x"3. In Inspector window, enabl... Read more
Shader Graph performs Depth Test before Vertex Displacement Causing Arti...
How to reproduce:1. Open attached project "WaterTest - Copy.zip" and scene "WaterTestScene"2. Observe Scene view water and foam arou... Read more
GameObject with Cloth Component is rising upwards when GameObject is rot...
How to reproduce:1. Open user-supplied project2. In Hierarchy select "NotRotated" GameObject3. Rotate the GameObject 90 degrees on t... Read more
[MacOS] Unity Editor requests permission to Receive Keystroke input when...
How to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. Run any .app file Expected result: No pop-up appearsActu... Read more
Repaint is called every frame when Timeline window is opened and a Playa...
How to reproduce:1. Open the attached project ("PlayableDirectorPerformance")2. Open the Profiler and enable the Profile Editor3. In... Read more
Player crashes on 'scripting_object_get_class' if there are variables in...
How to reproduce:1. Open the attached "PlayerSerializationCrashStripped.zip" project2. Open Build Settings and make sure that the 'S... Read more
Creating Assembly Definition Files makes the editor not pick up custom i...
Introduced on 0a693dba0b96d124edf643ae7e6443d230849569 by https://ono.unity3d.com/unity/unity/pull-request/58414/_/asset-pipeline/mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS