Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
1
Found in
2018.3.0a1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1157753
Regression
No
Crash on AnimationBlendTreePlayable PropagateStateMachineInfoToChildClips when loading a Scene for a second time
How to reproduce:
1. Download and open the user-submitted project
2. Enter Play mode
3. Press the Play button in the game
4. Press Esc when the Scene Loads
5. Press the Back to title button
6. Press the Play button again
Expected result: 2_Game Scene loads
Actual result: Unity crashes
Reproduced with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Notes:
After step 5, some errors are logged to the Console:
Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID',
UnloadAssetBundle failed.
Could not test on Unity version 2017.4 due to Addressables Package errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment