Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
1
Found in
2018.3.0a1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1157753
Regression
No
Crash on AnimationBlendTreePlayable PropagateStateMachineInfoToChildClips when loading a Scene for a second time
How to reproduce:
1. Download and open the user-submitted project
2. Enter Play mode
3. Press the Play button in the game
4. Press Esc when the Scene Loads
5. Press the Back to title button
6. Press the Play button again
Expected result: 2_Game Scene loads
Actual result: Unity crashes
Reproduced with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Notes:
After step 5, some errors are logged to the Console:
Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID',
UnloadAssetBundle failed.
Could not test on Unity version 2017.4 due to Addressables Package errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Curve" window workspace doesn't update the scale to match the selected curve preset unless reopened
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
Add comment