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0
votes
Fixed

Unity crashes when loading StructureMap plugin

Mono

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Jun 28, 2014

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Version/s: 4.5.0f4

Steps to reproduce:1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structurem... Read more

0
votes
Fixed

WP8 app hangs when calculating a specific navmesh path

WP8

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Jun 28, 2014

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Version/s: 4.5.1f3

To reproduce:1. Open the project attached2. Build for wp8 and open up the solution on VS3. Deploy4. In the game walk up to the colum... Read more

1
votes
Fixed

Getting the Terrain physics material will try to set a default one resul...

Terrain

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Jun 27, 2014

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Version/s: 4.6.0b11

Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe the error:Setting the Material property is not ... Read more

0
votes
Fixed

The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...

Docs - Manual

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Jun 27, 2014

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Version/s: 4.6.0b11

-Open 4.6.0b11 Unity Manual-Select uGUI Overview-Select uGUI GameObject and Components-In the section about 'Toggle' there is a Beha... Read more

0
votes
Fixed

Symbols (PDB) no longer being shipped for non-Development Windows

Deployment Management

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Jun 26, 2014

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Version/s: 4.5.1f3

Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of ... Read more

0
votes
Fixed

Unity 4.5 build creates two references for a WP8 plugin

WP8

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Jun 26, 2014

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Version/s: 4.5.1p2

To reproduce:1. Open attached project. It contains a plugin and a scene that uses the plugin.2. Build the project for wp8 (include t... Read more

0
votes
Fixed

UI rendering of animator window is broken on mac

Animation

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Jun 26, 2014

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Version/s: 5.0.0a14

UI rendering of animator window is broken on mac 1. create a simple controller on a mac (10.9) make a few states and transitions2. t... Read more

0
votes
Fixed

Depth/DepthNormals textures sometimes use Linear texture filtering

Camera

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Jun 26, 2014

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Version/s: 4.5.1f3

Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the ... Read more

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