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[Mobile] UnityWebRequest.responseCode always returns 0 instead of 401
To reproduce: 1. Open users attached project "UnityWebRequestIssue.zip" 2. Enter Play mode 3. Observe in the console "Response code:... Read more
An error "Invalid AABB" shows up when a gameobject with Rigidbody has a ...
Reproduction steps: 1. Open the attached file; 2. Open the scene "kalin_dev"; 3. Enter the Play mode; 4. Observe the Console window;... Read more
IL2CPP build crashes when capturing memory snapshot
Reproduction steps: # Open the attached project “BuildCrash“ # Press File>Build And Run # Press Window>Analysis>Memory Profiler... Read more
gameObject's Multi-dimensional array becomes null when object is Instant...
To reproduce: 1.Download and open attached project 2.Open "InstantiateBug" scene 3.Enter Play mode 4.Notice error in the console E... Read more
Vertex Snapping for the Scale Handle is behaving incorrectly
Steps to reproduce: 1. Select anything that has a Mesh Renderer 2. Activate the Scale Tool 3. Press V while hovering over random ver... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project 2. Switch to iOS 3. Build to different folder than project like documents 4. Try to append Note: Appending so... Read more
Intensity parameter ignores Culling Mask causing incorrect lightning whe...
Reproduction steps: 1. Open the "MainLightBug" project 2. Open "SampleScene" Scene 3. Observe the Game view Expected result: Cube i... Read more
[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK
1) Download attached project and set up CV1 2) Note that OpenVR is the preferred SDK in the list 3) Enter playmode 4) Observe the ... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown ...
Reproduction steps: 1. Open the "Raw test" project 2. Select "Terrain" in the Hierarchy 3. In the Inspector go to Terrain Settings ... Read more
Physics.CheckSphere returns false when in a non-convex mesh collider
Steps to reproduce: 1. Download repro.zip and open "TestScene" scene 2. Set "R" in TestOverlap.cs to 0.7 and start the game 3. Cons... Read more
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