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Cycling between objects with Custom Editor script's materials results in...
How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more
[Visual Effect Graph] Texture.pCache asset does not appear in the assets...
Texture asset does not appear in the assets folder after saving pCashe file in pCache Tool. Steps to repro:1. Open the attached proj... Read more
[HDRP] Lit shader refraction works differently on OSX and Windows
Steps to reproduce1) Open attached scene both on Windows and Mac machines2) Switch to Game view3) Observe different results with sam... Read more
Blue highlight is not available for Contribute and Receive GI in Mesh Re...
Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more
AnimationLayerMixer messes up Animation when mixing 2 AnimatorController...
Customer using AnimationLayerMixerPlayable to mix up AnimatorControllerPlayable, however, if one of the AnimatorControllerPlayable i... Read more
[WebCamTexture][Android][Meizu] FPS are not changed to requested value i...
How to reproduce:1. Open the attached project2. Build and run a project on Android3. Click on '03_SetFPS_Test' button to switch the ... Read more
Cloth Constraints Max Distance and Surface Penetration value Sliders are...
Reproduction steps:1. Open the attached project named Case_11794962. Select the "Plane" in the Hierarchy3. Open the Cloth Constraint... Read more
Playables API AudioMixerPlayable plays only the clip from first input wh...
How to reproduce:1. Open user's attached project (animation_engine.zip)2. Open The "Main Scene" Scene > Enter the Play Mode3. In ... Read more
[ShaderGraph] No Warning or Pop-up is thrown when Node is displaying 'Na...
Reproduction steps:1. Open the attached project named Case_11794762. Open the ShaderGraph file named "Test"3. Observe that power nod... Read more
[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps:1. Open user attached project2. Build and Run on an Oculus Go/Quest3. Point the controller on to the input field and pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument