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InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public releas... Read more
PxScene::fetchResults: fetchResults() called illegally error in the cons...
How to reproduce: 1. Open project from parent case 2. Note the error in the console - [Physics.PhysX] PxScene::fetchResults: fetch... Read more
Editor windows offsets and flickers when its splitter is double clicked ...
How to reproduce: 1. Open user's project ("201810b13project.zip"). 2. Double-click any splitter between windows and stay pressed aft... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce: 1. Download and open the attached project 2. Build and run on a setup of 2 monitors where at least one of them i... Read more
Camera does not render shadows when used in preview scene
How to reproduce: 1. Download and open attached "PreviewShadows" project 2. Open Window > Render Preview 3. Click button "Render Pre... Read more
Object with layered Mecanim animation controller misbehaves when animati...
How to reproduce: 1. Download attached project "Animator Pooling Bug" and load scene "PieTest" 2. Enter Play mode (also do this step... Read more
Editor crashes when adding scripted water asset to scene with terrain in...
How to reproduce: 1. Download and open attached "case_1042803-Repro" project 2. Load "level01" scene 3. Add "WaterProDaytime" asset ... Read more
[Scripting] Vectors, Ray and Plane are not IFormattable
Steps to reproduce: 1. Open the attached project 2. Open FormattableTest.cs script 3. Play FormattableTest scene 4. Compare the cod... Read more
Ray, Ray2D and Plane are not Serializable
How to reproduce: 1. Open given Unity project 2. Enter "SerializationTest" scene 3. Select "SerializationTest" game object 4. Check ... Read more
Original sprites are packaged into the build along with Sprite Atlases e...
When using Sprite Atlases the original files are included in the build along with the sprite sheet in all cases, even when there are... Read more
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