Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
7.0.1
Issue ID
1178954
Regression
No
[Universal] Shadergraph of lit 2D sprite is all black when pipeline asset is set to 2D rendering data
Unity version used: Version 2020.1.0a2 (4e42ad0657ba)
SRP version used: 7.0.1 and 7.1.1 (747a0930f2)
Repro steps:
1. Use a project with Universal RP package
2. Create a Universal Pipeline Asset
3. Create a 2D Renderer Data Asset
4. Select the Universal Pipeline Asset and set the Renderer Type to "Custom" and plug in your 2D Renderer Data Asset
5. Create a Shader -> 2D Renderer -> Lit Sprite Graph
6. Open it
Expected result: the shadergraph preview would be lit so you can see what it looks like
Actual result: the shadergraph preview is pure black with no way to see what the surface looks like aside from saving and viewing it in the scene with a 2D light
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment