Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a12
Issue ID
1178852
Regression
Yes
[PackageManager] OverflowException occurs when package manager is docked when opening the project
OverflowException occurs when package manager is docked in the editor and you start the project.
You can press clear and the message will disappear until the next time you start the project.
1. Create a new project.
2. Dock package manager in an editor window. (Open package manager with Window -> PackageManager)
3. Restart the project.
Expected Result: No errors are seen in the console.
Actual Result: "OverflowException: Value was either too large or too small for a character." error in console. (Full error message below.)
Reproducible in 2019.3.0a12.
Also tested in 2019.3.0a11, no error message.
OverflowException: Value was either too large or too small for a character.
System.Convert.ToChar (System.Int32 value) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
UnityEditor.Json+Parser.get_PeekChar () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.EatWhitespace () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.get_NextToken () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.ParseValue () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.Parse (System.String jsonString) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json.Deserialize (System.String json) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.AssetStore.AssetStoreClient+AssetStoreClientInternal.GetLocalPackages () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.AssetStore.AssetStoreClient+AssetStoreClientInternal.List (System.Int32 offset, System.Int32 limit, System.String searchText, System.Boolean fetchDetails) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.PageManager+PageManagerInternal.Refresh (UnityEditor.PackageManager.UI.RefreshOptions options) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.PageManager+PageManagerInternal.OnUserLoginStateChange (System.Boolean loggedIn) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.ApplicationUtil+ApplicationUtilInternal.OnStateChanged (UnityEditor.Connect.ConnectInfo state) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Connect.UnityConnect.OnStateChanged () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
License type: Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment