Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a12
Issue ID
1178852
Regression
Yes
[PackageManager] OverflowException occurs when package manager is docked when opening the project
OverflowException occurs when package manager is docked in the editor and you start the project.
You can press clear and the message will disappear until the next time you start the project.
1. Create a new project.
2. Dock package manager in an editor window. (Open package manager with Window -> PackageManager)
3. Restart the project.
Expected Result: No errors are seen in the console.
Actual Result: "OverflowException: Value was either too large or too small for a character." error in console. (Full error message below.)
Reproducible in 2019.3.0a12.
Also tested in 2019.3.0a11, no error message.
OverflowException: Value was either too large or too small for a character.
System.Convert.ToChar (System.Int32 value) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
UnityEditor.Json+Parser.get_PeekChar () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.EatWhitespace () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.get_NextToken () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.ParseValue () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json+Parser.Parse (System.String jsonString) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Json.Deserialize (System.String json) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.AssetStore.AssetStoreClient+AssetStoreClientInternal.GetLocalPackages () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.AssetStore.AssetStoreClient+AssetStoreClientInternal.List (System.Int32 offset, System.Int32 limit, System.String searchText, System.Boolean fetchDetails) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.PageManager+PageManagerInternal.Refresh (UnityEditor.PackageManager.UI.RefreshOptions options) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.PageManager+PageManagerInternal.OnUserLoginStateChange (System.Boolean loggedIn) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.PackageManager.UI.ApplicationUtil+ApplicationUtilInternal.OnStateChanged (UnityEditor.Connect.ConnectInfo state) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.Connect.UnityConnect.OnStateChanged () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
License type: Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment