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0
votes
By Design

Surface shader analysis not using 32-bit floats for fixed/half/float/dou...

Shaders

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Jan 08, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more

0
votes
Fixed

[entreprise support] When Graphics API for standalone is set to GLCore, ...

OpenGL

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Jan 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project (Extra_(de)compression.zip) 2. Switch the build target to iOS (or Android) 3. Right-cl... Read more

0
votes
Fixed

[UNET][WebGL] NetworkClient.SendByChannel called on client crashes the s...

Networking

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Jan 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open "...client.zip" 2) sccene 'client' make sure that "Client" GO in hierarchy has an image attached to "Up... Read more

0
votes
Won't Fix

Opening emoji tab on iOS 9.x keyboard throws "Unable to simultaneously s...

iOS

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Jan 08, 2016

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Version/s: 5.2.3f1

1. Open attached project 2. Build to iOS 3. Press on inputfield and click emoji icon to open emoji keyboard 4. "Unable to simultaneo... Read more

0
votes
Fixed

ParticleSystem calls (Play, Stop, Clear, IsAlive, etc) with 'withChildre...

Shuriken

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Jan 08, 2016

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open attached project 2. Open the only scene in it 3. Open the 'Profiler' window 4. Play the scene 5. Notice... Read more

0
votes
Fixed

Flipped Sprites are not culled correctly

Camera

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Jan 08, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project's scene "bugScene". 2. Enter play mode. 3. Observe - non flipped sprite is culled corre... Read more

0
votes
By Design

Shader w/ pow function produces different result w/ values from inspecto...

Shaders

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Jan 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and open attached project "ShaderBug.zip" 2. Open scene "Main" and notice, that both, cube and spher... Read more

0
votes
Fixed

[Plugins] Plugin importer allows to specify AnyCPU for native plugins

Windows Store Apps

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Jan 08, 2016

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Version/s:

This behaviour may easily confuse the users because native plugins default to being set to AnyCPU and if they're set like that for a... Read more

0
votes
Fixed

[Plugins] IL2CPP fails to load DLLs through DllImport if its specified n...

IL2CPP

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Jan 08, 2016

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Version/s:

If you have a native DLL, let's say "Test.dll", and try to P/Invoke to it when using IL2CPP scripting backend like this: [DllImport... Read more

3
votes
Fixed

[Forward HDR] Emission of object is not rendered if Clear Flags are set ...

Camera

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Jan 08, 2016

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Version/s: 5.3.1p2

Repro steps: 1) Open the project and bug.scene in it 2) Notice the red glowing cube in the Game View 3) Select Top Camera in the Hie... Read more

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