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Visibility toggle is not respected in the Hierarchy when exiting Play Mode
How to reproduce:1. Open the attached "IN-81793" project2. Open the "Level 1" Scene3. In the Scene Hierarchy, locate any parent Game... Read more
Realtime Hard Shadows resolution of Spot Light and Point Light cannot be...
How to reproduce:1. Open the attached “IN-89545“ project2. Open the “SampleScene”3. In the Hierarchy tab, select the “Point Light” G... Read more
Element UI disappears and NullReferenceException is thrown when dragging...
How to reproduce:1. Open the user’s attached “ListView Bug” project2. Open the “SampleScene” Scene3. Select the “Main Camera” GameOb... Read more
PhysicsShapeGroup2D String.Format GC allocation
How to reproduce:1. Open the attached project ("case_1377116.zip")2. Load the "SampleScene" an ensure the Profiler is open. Hit Play... Read more
[URP][Comp/RG] Render Objects Renderer Feature are not writing to the De...
Reproduction steps:1. Open the attached "RenderObjectsDepthBugReport" project2. Open "Scenes/SampleScene" scene3. In the Hierarchy w... Read more
[UI] [Slider] [MultiDisplay] Sliders do not work or act incorrectly on d...
To reproduce:1) Open attached project and scene2) Open two game tabs for Displays 1 and 23) Play it4) Try both sliders - either Disp... Read more
[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...
Info:It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps:1. Open s... Read more
Parse error "The file is corrupt, or compression was misconfigured" when...
Reproduction steps: Open the provided project Build And Run the project on WebGL platform Expected result: The build opens without a... Read more
SetWindowsHookEx does not prevent Windows key input when Editor or Playe...
Reproduction steps:1. Open the attached “IN-93020.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Click “Block Windows... Read more
[Physics] Build crashes in UnityEngine.Physics:Simulate_Internal_Injecte...
Steps to reproduce:1. Open the attached user's project "Collision Memory Bug Repro.zip"2. Perform a Windows build3. Open the CMD and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open