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Fixed
Fixed in 2021.3.35f1, 2022.3.16f1, 2023.2.5f1, 2023.3.0a17
Votes
0
Found in
2021.3.15f1
2022.3.15f1
2023.3.0a17
Issue ID
UUM-21896
Regression
Yes
Parse error "The file is corrupt, or compression was misconfigured" when WebGL build is opened
Reproduction steps:
# Open the provided project
# Build And Run the project on WebGL platform
Expected result: The build opens without any errors
Actual result: The build opens with an error:
“Unable to parse Build/10d91a12865a7ba6ccc4168c86733d38.js.unityweb! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)”
Reproducible with: 2021.3.4f1, 2021.3.15f1
Not reproducible with: 2020.3.42f1
Could not test with: 2022.1.23f1, 2022.2.0f1, 2023.1.0a21 (Sysroot Base package errors when converting to other Unity Editor versions)
Reproducible on: macOS 13.0 (M1 Max), macOS 13.0.1 (Intel)
Notes:
- Forum for the issue [https://forum.unity.com/threads/getting-invalid-js-from-user_jspre_placeholder.1246204|https://forum.unity.com/threads/getting-invalid-js-from-user_jspre_placeholder.1246204/]
- The Unity WebGL build replaced "g=$&th^~$&sh" in sha512.min.jspre with "g=Module["USER_JSPRE_PLACEHOLDER"] = "USER_JSPRE_PLACEHOLDER";th^~Module["USER_JSPRE_PLACEHOLDER"] = "USER_JSPRE_PLACEHOLDER";sh"
- Unknown regression version
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Resolution Note (fix version 2023.3.0a17):
Verified the issue is fixed in Ubuntu 22.04 in 2023.3.0a17