Search Issue Tracker
Adding Mesh Filter to object with already excising Mesh Filter throws ex...
To repro: 1. Create project, add new Cube to scene. 2. Add component Mesh filter. 3. In appeared dialog window press Cancel. Act... Read more
[XR] Cubemap and Equirectangular textures have incorrect rotations when ...
How to reproduce: 1) Open the attached project. 2) Run in editor or build using 2018.2.0a5+ 3) The red strip renders a portion of th... Read more
[iOS][Mono] Mono build fails with "Cross compilation job UnityEngine.Adv...
How to reproduce: 1. Create a new project or open the attached one 2. Make sure that scripting Backend is set to Mono 3. Build iOS b... Read more
[LTRP] Switching to Android platform gives "Shader error in 'ShadowBlurM...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included 2) Switch platform to Android in ... Read more
[LTRP] Reopening a project with Lightweight template gives a lot of shad...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included 2) Switch platform to iOS/Android... Read more
[2018.1][Shaders] No matching 4 parameter intrinsic function for tex2D o...
To reproduce: 1. Open repro project 2. Select 'MicroSplat 1' shader Expected: shader will work without any errors Actual: 'Shader e... Read more
[TextMesh] Orange Object outline appears when Text Mesh is set to certai...
Steps to reproduce: 1. Open the supplied project 2. In the "Test" Scene double-click "GameObject" to center on it 3. Open the Scene ... Read more
Playmode tint ignores certain parts of the Editor when entering Play mode
Steps to reproduce: 1. Open any project 2. Go to Preferences -> Colors -> Playmode tint and set it to black 3. Start opening any w... Read more
UNITY_DEVELOPMENT not working in UWP .Net build
How to reproduce: 1. Download attached project file 2. Change platform to UWP and backend to .Net 3. In Build Settings check Unity "... Read more
Editor Window is resized to half of the vertical screen after the Editor...
To reproduce (Requires two monitor setup ): 1. Open the Editor 2. Undock Inspector window, move it to the vertical monitor (make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view