Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
994351
Regression
No
UNITY_DEVELOPMENT not working in UWP .Net build
How to reproduce:
1. Download attached project file
2. Change platform to UWP and backend to .Net
3. In Build Settings check Unity "C# project" and "Development build"
4. Build
5. Open and Build Visual Studio solution
Actual result: In Visual Studio, the Conditional Compilations list for the Project's Project Properties does not have the UNITY_DEVELOPMENT flag set.
Reproduced with:2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1
Unable to test on 2018.2.0b9, because of an issue with "C# project" checkmark and TextmeshPro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
shubhamswaraj2021
Aug 19, 2020 13:40
good one <a href="https://www.lyricsauto.com">lyricsauto</a>