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When raycasting with the "Physics2DRaycaster" function on overlapped UI ...
How to reproduce:1. Open the user attached project2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode4. Press a “Blue Butt... Read more
VSync doesn't take effect when enabling it through Quality settings
Reproduction steps: Create project Go to “Project Settings > Quality” Change VSync Count to “Every Second V Blank” Enter the Play... Read more
Some actions after right-clicking on the ScriptableObject are unavailabl...
Reproduction steps: Open the user’s attached project “CreateSO.zip” Create a new ScriptableObject by right-clicking and selecting “C... Read more
[macOS] [Android] Build And Run asks for a name and directory when it wa...
Reproduction steps:1. Create and open a new Unity project2. File > Build And Run (Ctrl/Cmd + B)3. Wait until the build is finishe... Read more
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after ...
How to reproduce: Open the user attached “shaderlodbug2.zip” In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders to ma... Read more
Crash on MainMessageLoop when changing Input Systems
How to reproduce: Open the user attached “Survivors.zip” project Go to Edit > Project Settings… In the Project Settings go to Pla... Read more
justify-content doesn't align content properly when min-width is used wi...
Steps to reproduce:1. Open the user’s project2. Open the Document.uxml (Assets folder)3. Notice the square in the UI Builder window ... Read more
The point value of RaycastHit is output incorrectly after the Physics.Bo...
Steps to reproduce:1. Open the “BoxCasterTesterZip” project2. Enter Play Mode3. Observe the Console Expected result: Log “raycastHit... Read more
Particle System prefab color preview in prefab edit mode is different th...
Reproduction steps:1. Open the attached “IN-20349 particle system prefab.zip“ project2. Open “SampleScene” scene3. Select “IN-20349_... Read more
Prefab dependencies are not shown in Template Scene Dependencies list
How to reproduce:1. Open the user's attached project "Bug Test.zip"2. Select "Template Scene" Scene in the Scenes folder3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS