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Won't Fix



Found in








Issue ID




Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable



Steps to reproduce:
1. Open the “prefab_property_modification_bug_test” project
2. Open “SampleScene” scene in Assets/Scenes
3. Move “test” GameObject child “a” GameObject
4. Select “test” GameObject, deactivate and activate it

Expected result: The “test” GameObject activates and a child GameObject “a” reverts its properties
Actual result: To enable the GameObject “test” the GameObject has to be activated twice

Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a19

Reproduced on: macOS Monterey 12.2 (Intel)

Note: If a parent isn’t a prefab, the issue doesn’t occur

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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