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Fixed

Votes

0

Found in

2021.3.12f1

2022.1.20f1

2022.2.0b12

2023.1.0a14

Issue ID

UUM-19624

Regression

No

"Command buffer Render SSR contains at least one command that is not suitable to be executed in async compute" errors in Player when disabling ray tracing in custom Camera settings in Script

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Reproduction steps:
1. Open the user’s attached project
2. Remove the Cinemachine package
3. Build the project
4. Run the project

Reproducible with: 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a14
Could not test with: 2020.3.41f1 (CS0246 errors)

Reproducible on: Windows 10

Expected result: the Player looks like the Game view
Actual result: the Player looks black and an error is thrown:
“Command buffer Render SSR contains at least one command (command type: SetRenderTarget) that is not suitable to be executed in async compute: (previous command: WaitOnGPUFence)”

Notes:
1. Screen isn’t black in 2021.3.12f1
2. Sometimes the issue isn’t reproducible. Seems to depend on what option it was built with (Build/Clean Build/Build and Run). Haven’t tested properly because of long build times
3. Ray tracing is disabled and enabled in PauseMenu.cs
4. Not reproducible in Play mode

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