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Asset from a different scene with DontDestroyOnLoad is not loaded when u...
Repro steps:1. Open attached project and open scene "start"2. Open Addressables window3. Set "Play Mode Script" to "Packed Play Mode... Read more
[VCS] Folder .meta files cannot be checked out through the Project Windo...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new folder and ... Read more
Changing "Show Unity Logo" value causes UI lag
How to reproduce:1. Open user's attached project (New Unity Project (1).zip)2. In Menu toolbar select Edit > Project Settings >... Read more
Shadows in Scene view are displayed one level Higher than they are set u...
Steps to reproduce:1. Open user's attached Project "BugTest.7z"2. Open "SampleScene"3. Notice the difference in Shadows Between the ... Read more
Scriptable Build Pipeline builds asset bundles without including prefab ...
To reproduce:1. Open attached project "SBP_Test.zip"2. In Main Toolbar, go to Assets > BuildAllAssets3. When assets are built, go... Read more
[WebGL] Textures are not loaded in build when the texture has "R 16 bit"...
How to reproduce:1. Open the attached project ("case_1177490-Goose.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode an... Read more
[iOS] 2019.1 LWRP _AdditionLightsPosition index out of boundary due to i...
LWRP(5.16.1) _AdditionLightsPosition index out of boundary due to invalid value of unity_LightIndices occasionally (More details att... Read more
Sprite disappears when its Z-axis scale is set to 0 and Sprite Renderer ...
How to reproduce:1. Open the attached 'project-1177485.zip' project and load 'TestScene' scene2. Select 'TestSprite' sprite in the H... Read more
NullReferenceExceptions and GUI Errors thrown when navigating between Ed...
Repro steps:1. Open attached project2. In a project window select "Scenes" folder3. Click on "SampleScene"4. Click on another Projec... Read more
Sub-header styling for components in the Inspector
See Jira issue: https://unity3d.atlassian.net/browse/EC-488 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS