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Hierarchy does not display Scene objects when used with Hierarchy Plugin...
How to reproduce: 1. Download and open attached project "20.06.2018 - Nested Prefab Test" 2. Observe Hierarchy window Expected resu... Read more
[Android] Default Icon is not used if Adaptive icons are not set
Steps to reproduce: 1. Start a new project 2. Switch to Android and go to Player Settings 3. Set the Default Icon to any other custo... Read more
Nested prefab overides do not update changes in prefab name
If you change the name of the prefab in the hierarcy the overide settings do not update the prefab name. Steps to reproduce - Ope... Read more
[MacOS/Linux] Updating EditorApplication.isPlaying focuses Editor
Reproduction steps: 1. Install the Rider code editor. 2. Create a new Unity project. 3. Go to "Unity > Preferences > External Tools"... Read more
[Android] Using Gles2 Graphics API and PostProcessingV2 Layer script giv...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "SampleScene" 3) Select Main Camera gameObject in ... Read more
Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...
Steps to reproduce: 1. Open user attached project 2. Play the scene - Unity crashes at this point Expected result: unity should n... Read more
Components set to Play on Awake will start playing if their prefab is op...
If you are in Play Mode and then open a Prefab that contains any component that can "Play on Awake" and has the option enabled, the ... Read more
Component Editor keeps getting callbacks (OnEnable/OnDisable) after havi...
To reproduce: 1. Open the attached project 2. Open SampleScene 3. Select the Video Player Game Object in the hierarchy 4. Change an... Read more
Additional unity window is opened on playing the scene when virtual real...
Additional unity window is opened on playing the scene when virtual reality is enabled for UWP Steps to Repro: 1. Create a new proj... Read more
[Particles] Unity crashes in a build when uploading non readable mesh da...
Repro steps: 1. Open attached project 2. File -> Build and Run 3. Play the build Expected: Build runs and particles get emitted Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System