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The TextureImporter's Apply button is not registered after changing the ...
How to reproduce: 1. Open the attached "TilemapRepro.zip" Project 2. Click on the "WallLow" Sprite 3. Change the "Compression" Setti... Read more
Constructor IPEndpoint(IPAdress, int) throws an exception when using IPV...
Reproduction steps: 1. Open Project from "FTP Test Project.zip" 2. Build and Run the Project using IL2CPP and Development Build enab... Read more
[Android][Timeline] Animated UI Object gets wrong values in Animation wh...
Reproduction steps: 1. Open "WrongAnimationTargetTimeline.zip" project 2. Open "ASDF" scene and Enter Play mode 3. Press the button ... Read more
Crash on Object_CUSTOM_GetName when trying to get Transform.name when pa...
How to reproduce: 1. Open the "name_repro.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity cra... Read more
Closing Unity after building NavMesh surface results in the Editor freezing
How to reproduce: 1. Open attached project "Island_Defenders_stripped.zip" and scene "Game" 2. In Hierarchy window, select "Terrain... Read more
UIElements - Slider SetValueWithoutNotify doesn't update the slider's vi...
BaseSlider ovverrides the value property but not SetValueWithoutNotify, so calling it doesn't clamp the value and doesn't update the... Read more
Rect Transform Anchors arrow icon doesn't collapse section in Inspector ...
How to reproduce: 1. Create a new project 2. Create Image Game Object (GameObject -> UI -> Image) 3. Click on the arrow icon next to... Read more
[LWRP] _NormalMap Secondary Texture is streched to AtlasSize when Atlas ...
How to reproduce: 1. Open the attached project("Normal_Stretch") 2. Go to Scenes > SampleScene 3. Enter Play Mode Expected result: ... Read more
Editor can be undersized below limit when in Play mode
How to reproduce: 1. Create a new project or open an existing one 2. Open the Game window 3. Resize the Editor to the smallest possi... Read more
Cannot remove missing Script Component from Prefab
Steps to reproduce: 1. Open user provided project 2. Select Assets > Prefabs > Prop_FloorLamp 3. Click "Open Prefab" in Inspector 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon