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0
votes
Fixed

Audio Channel mapping on 5.1 is incorrect when using compressed sounds

Audio

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Jun 28, 2012

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Version/s:

When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attac... Read more

0
votes
Won't Fix

Texture mipMapBias not working in Flash export (Cat)

Flash

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Jun 28, 2012

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Version/s:

Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more

0
votes
Postponed

Custom Inspector looks wrong and is not entirely usable

Inspector Functionality

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Jun 20, 2012

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Version/s: 4.0.0a2

Steps to reproduce: - open the attached project - search for DemoAnimation - select the DemoAnimation prefab Result: The Custom Ins... Read more

0
votes
Not Reproducible

Prefab is not renamed properly

Assets Management

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Jun 18, 2012

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Version/s: 3.5.2f2

Repro steps: 1. Open the attached project 2. In the project window click on the Enemy prefab and click again, to edit the name - not... Read more

0
votes
Not Reproducible

Editor crash with 'EightBitFilter' script attached to camera

Audio

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Jun 15, 2012

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Version/s: 3.5.2f2

To reproduce: - Create a new project - Import the attached "EightBitFilter" script - Attach the script to the Main Camera and observ... Read more

0
votes
Not Reproducible

Add Component flashes top left of OSX display when toggled

Inspector Functionality

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Jun 12, 2012

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Version/s: 4.0.0a2

This seems to have been a Mac OS 10.7 specific issue, which is no longer supported by us. It cannot be reproduced on Mac 10.10 with ... Read more

0
votes
Not Reproducible

Component is destroyed before deleting a CustomInspector

Inspector Functionality

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Jun 11, 2012

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Version/s: 3.5.2f2

Steps to reproduce : - download the unity package from the link provided - import the package - create a new scene and add a cube -... Read more

0
votes
Fixed

Animation Importer - ESC while dragging start/end clip bound reverts val...

Animation

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Jun 11, 2012

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Version/s: 4.0.0a2

Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more

0
votes
Not Reproducible

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