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CompositeCollider2D.GenerateGeometry does not regenerate Collider when t...
How to reproduce:1. Open up my attached project2. Add Playground Scene into Hierarchy and Enter Play Mode3. Observe the Collider beh... Read more
Crash on ScheduleNavMeshDataUpdate when building NavMeshSurface while an...
How to reproduce:1. Open attached project "Case_1231244" and load scene "SampleScene"2. Press Play Reproducible with: 2017.4.40f1, 2... Read more
Editor crashes when Graphics.DrawMeshNow is called
How to reproduce:1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Wait ... Read more
Editor crashes when destroying a Playable object during OnDestroy functi...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Leave the Play Mode Expected res... Read more
[Profiler] Mouse Scroller is not working for Timeline view in the profil...
Using the Mouse Scroll Wheel on the Thread name section or the scroll bar in Timeline View doesn't scroll, also continuous pressing ... Read more
Selecting a Material from the list in Model Importer Material Editor loc...
To reproduce: 1. Download attached "1172619_repro.zip" project in Unity2. In Project window select "untitled.fbx" gameObject3. In In... Read more
The Input is delayed when adding the user Input in the "Extensions handl...
How to reproduce:1. Open the attached "UnityBugReport.zip" project2. Navigate to Edit/Preferences/External Tools3. Set Rider as the ... Read more
[Mac] Mac OS keeps rebooting on opening projects if the projects were sa...
Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again Steps... Read more
Silent crash on assertion when debugging a generic delegate with an alia...
Reproduction steps:1. Open the attached project "case_1238212"2. Load the "SampleScene"3. Open the "Test.cs" script using Visual Stu... Read more
[Linux] Entering Play Mode causes the Editor to freeze when there are ab...
Reproduction steps:1. Import the attached Package to an empty project (Freeze.unitypackage)2. Open the 'BingGoal' Scene (Assets/Game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed