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0
votes
Not Reproducible

Baking lightmaps with cache server enabled returns incorrect lightmaps

Progressive Lightmapper

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Dec 03, 2019

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Version/s: 2019.3.0f1

When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more

0
votes
Fixed

Custom EditorWindow's PropertyDrawer does not render property field list

IMGUI

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Aug 26, 2020

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Version/s: 2018.4, 2018.4.26f1, 2019.3

How to reproduce:1. Open the attached 'project-1273190.zip' project2. In the Editor, select 'Window' > 'Hello Window'3. Expand th... Read more

0
votes
Fixed

[macOS] Screen.currentResolution method returns incorrect screen resolution

MacOS

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a5

How to reproduce:1. Open user's attached 'screenresolution.zip' project2. Maximize Editor window3. Screen -> Log current Resoluti... Read more

1
votes
Fixed

[Linux] Assertion failed errors are occasionally thrown when reordering ...

Linux

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May 29, 2020

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Version/s: 2019.3.0b7, 2019.4, 2020.1, 2020.2, 2020.2.0a13

Reproduction steps:1. Open a new or an existing project2. Add a few GameObjects to the Hierarchy window there are none3. Drag a Game... Read more

1
votes
Fixed

AnimatorStateInfo.normalizedTime returns the total play time of animatio...

Animation

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May 21, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1156287")2. Enter Play Mode Expected result: Console prints ("Normalized time: ... Read more

0
votes
By Design

EditorApplication.isCompiling is not called when the scripts are recompi...

Scripting

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Apr 21, 2020

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Version/s: 2019.2.0a12, 2019.3.3f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open user-submitted project (isCompilingBug.zip)2. Open the TestScript.cs with Rider IDE3. Make some changes to ... Read more

1
votes
Duplicate

"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...

Mobile

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Jan 30, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open a new project2. Import the Asset folder sent by the User3. Build on Android Expected: build succeedsActua... Read more

0
votes
Fixed

ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...

Shaders

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May 17, 2020

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Version/s: 2019.3.0a1, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached project2. Go to Assets -> Shaders in the Project window3. Select the Foo asset and o... Read more

1
votes
Fixed

Saving a Prefab in Prefab View takes longer in ADB v2 compared to ADB v1

Asset - Database

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Sep 03, 2019

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Version/s: 2019.3.0b1, 2019.3.0b8, 2020.1.0a13

Reproduction steps:1. Open the attached project named Case_11813422. Open the Grid Prefab Asset in Prefab View3. Paint or Edit the T... Read more

0
votes
Fixed

NavMeshAgent gets stuck at holes in NavMesh

AI Navigation

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Apr 08, 2019

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Version/s: 2017.4.0f1, 2018.3.5f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck"2. Enter Play mode3. In... Read more

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