Search Issue Tracker
[Shadergraph] Searcher has no vertical scroll bar
Reproduces in version of SPR packaged with 2021.2.0b1.3029 Repro steps: 1. open the searcher 2. open the category: "Input" Expecte... Read more
[Shadergraph] Virtual Texture "Layer Reference" name doesn't sanitize pa...
Repro steps: 1. Create a shadergraph 2. Create a virtual texture 3. Copy and paste a word with an invalid symbol (such as an exclama... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Packag... Read more
[ShaderGraph] Blackboard does not have search property field
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph -> Blackbo... Read more
[ShaderGraph] Blackboard does not have property grouping options
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph -> Blackbo... Read more
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Cube GameObjects... Read more
[Stacks] HDRP Lit comes with Coat Mask in the stack, which is disabled b...
Repro steps: 1. create an HDRP Lit shadergraph, and open it Expected result: Coat Mask should not be in the stack, as it is disabled... Read more
Shader Graph Blackboard property unresponsive after clicking on property
How to reproduce: 1. Open a Unity project with the Shader Graph package installed 2. Right-click in the Assets folder > Create > Sha... Read more
[Shader Graph] "Graph is generating too many variants" error is thrown w...
"Graph is generating too many variants" error is thrown when using SubGraphs with Keywords and specified Shader Variant Limit is not... Read more
[Precision] Errors when there's a precision discrepancy between subgraph...
Repro steps: 1. Import the attached package. 2. Open the ParentGraph SG 3. Change the precision to 'Half' 4. Observe errors. Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set