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[Shadergraph] Selecting URP Shadergraph material results in error spam
Repro steps:1. Create a Universal Lit shadergraph2. Right click the shadergraph and click "create material"3. Select the materialExp... Read more
[URP] Base map is missing after manually converting legacy/custom materi...
Steps to reproduce: 1. Download the project (more info in the comments)2. Open the scene SCENE_NAME3. Convert the project to use URP... Read more
[URP] Light2D.shapepath stays the same when changed in script in Build
How to reproduce:1. Open the user's attached project ("BugRepLight2d.zip")2. Build and Run the project3. Press and hold the right ar... Read more
[URP] Drag-n-drop texture onto object with URP Lit shader does not assig...
How to reproduce:1. Open a new URP template project2. Add a new cube3. Drag-n-drop a texture from the project window to cube in the ... Read more
GameObjects with custom Mesh are not reflecting the light when using the...
How to reproduce:1. Open user's attached "Bug" project2. Open the "Scene" Scene found in the Assets\Scenes folder Expected results: ... Read more
[Android][GLES2][URP] Pragma exclude_renderers in single URP/Particles/L...
Reproduction steps:1. Open the attached project "ReproProjectForParticledLit.zip"2. Build and run the project with OpenGLES2 API on ... Read more
[URP] Scene is black after baking GI with gameobjects having Terrain Lit...
Steps to repro:1. Create the new URP project and extract the attached package into it;2. Open 't5SimpleLitShaderBake' scene;3. In th... Read more
[URP] NullReferenceException when exiting PlayMode on "Teaching Samples"...
Reproduction steps:1. Create new URP Template project2. In Package Manager window, select "Universal RP" package and import its "Tea... Read more
[URP] [Universal Renderer] Post-processing doesn't enable when PostProce...
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2... Read more
[URP] Material converter does not consistently convert custom and legacy...
Steps to reproduce: 1. Download the project (more info in the comments)2. Open SCENE_NAME scene3. Convert the project to use URP4. G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component