Search Issue Tracker

0
votes
Fixed

[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...

Package: Scriptable Render Pipeline Universal

-

Jan 12, 2022

-

Version/s: 13.1.2

Reproduction steps: 1. Open attached project and scene "New_Lobby" 2. In Build Settings window, Build and Run for Android 3. In Edit... Read more

0
votes
Fixed

Spot Light with a Light Cookie reduces a Directional Light intensity in ...

Package: Scriptable Render Pipeline Universal

-

Oct 11, 2021

-

Version/s: 12.0.0

How to reproduce: 1. Open project "SpotLight.zip" 2. Open SampleScene 3. Enter the Play Mode 4. In the Hierarchy window select "Spot... Read more

0
votes
Fixed

Parametric Light Upgrade triggers ArgumentOutofRangeException and variou...

Package: Scriptable Render Pipeline Universal

-

May 12, 2021

-

Version/s: 11

To repro: Open the 2D Renderer Samples (master branch) and open the "1 Post Processing" scene. Upgrade the Parametric Light named "... Read more

0
votes
By Design

[URP] Base map is missing after manually converting legacy/custom materi...

Package: Scriptable Render Pipeline Universal

-

Nov 05, 2020

-

Version/s: 8.2.0

Steps to reproduce: 1. Download the project (more info in the comments) 2. Open the scene SCENE_NAME 3. Convert the project to use ... Read more

0
votes
Fixed

[URP] Light2D.shapepath stays the same when changed in script in Build

Package: Scriptable Render Pipeline Universal

-

Sep 07, 2020

-

Version/s: 10.0.0.preview-26

How to reproduce: 1. Open the user's attached project ("BugRepLight2d.zip") 2. Build and Run the project 3. Press and hold the right... Read more

0
votes
Fixed

[URP] Drag-n-drop texture onto object with URP Lit shader does not assig...

Package: Scriptable Render Pipeline Universal

-

Aug 07, 2020

-

Version/s:

How to reproduce: 1. Open a new URP template project 2. Add a new cube 3. Drag-n-drop a texture from the project window to cube in t... Read more

0
votes
Fixed

GameObjects with custom Mesh are not reflecting the light when using the...

Package: Scriptable Render Pipeline Universal

-

Sep 03, 2020

-

Version/s: 10.0.0-preview.27

How to reproduce: 1. Open user's attached "Bug" project 2. Open the "Scene" Scene found in the Assets\Scenes folder Expected result... Read more

0
votes
Duplicate

[Android][GLES2][URP] Pragma exclude_renderers in single URP/Particles/L...

Package: Scriptable Render Pipeline Universal

-

Sep 16, 2020

-

Version/s: 10.1.0

Reproduction steps: 1. Open the attached project "ReproProjectForParticledLit.zip" 2. Build and run the project with OpenGLES2 API o... Read more

4
votes
By Design

[URP] Camera with "Dont Care" Background type doesn't uninitialize the p...

Package: Scriptable Render Pipeline Universal

-

Jun 23, 2021

-

Version/s: 12.0.0

Reproduction steps: 1. Open new URP project 2. In Editor Menu, select File -> New Scene, create a Basic (Built-in) scene 3. In Hiera... Read more

0
votes
Fixed

[URP] Material converter does not consistently convert custom and legacy...

Package: Scriptable Render Pipeline Universal

-

Nov 05, 2020

-

Version/s: 2020.1

Steps to reproduce: 1. Download the project (more info in the comments) 2. Open SCENE_NAME scene 3. Convert the project to use URP ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.