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Dependency list overlaps with the Samples list
After you install the Project Tiny package, and tick the Show Dependencies option in Package Manager, you will notice that the Depe... Read more
Installing Burst package yields a compilation error
When attempting to install the Project Tiny package in 2019.3.0a6, I get this compilation error: Library\PackageCache\com.unity.bur... Read more
SettingsWindow initial position and size is wrong
Run unity at command line with -cleanTestPrefs on any project - Open Preferences or ProjectSettings - See that the window is really ... Read more
Application crashes while warming up shader variant collection on Amazon...
To reproduce: 1. Open attached project 'AdrenioAndroidVulkanGraphicsTest.zip" 2. Build and run on Android device 3. Observe the cras... Read more
Enlighten bakes faint shadows when using cutout materials with full opac...
How to reproduce: 1. Open the attached project ("ShadowBug") 2. Go to Window -> Rendering -> Lighting Settings 3. Press Generate Lig... Read more
[Asset and scene] Game object doesn't go to active scene when added from...
Gameobject doesn't go to active scene when added from the hierarchy > right click. Steps to repro: 1. Open project 2. Create several... Read more
Prefab's Animator component Controller field is not highlighted when its...
How to reproduce: 1. Open the attached project("AnimatorControllerBug") 2. Select GameObject in Hierarchy 3. Change the Animator com... Read more
[Android] Scripts changes do not take effect in builds after "Scripts on...
To reproduce: 1. Open the attached project 2. Build and Run the "SampleScene" on Android device 3. Check the "Development Build" and... Read more
ScriptUpdater does not run when Editor is lanched with skipupgradeDialo...
When launching Unity Editor with *skipupgradeDialogs* command line argument ScriptUpdater.exe may not run until the project is re-im... Read more
[Android][LWRP][Vulkan] Using Vulkan Graphics API with Linear Color spac...
Reproduction steps: 1. Open "VulkanTest.zip" project 2. Build & Run for Android 3. Touch and drag in the app to scroll horizontally... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”