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Crash on ScreenCapture.CaptureScreenshotAsTexture when it is called befo...
How to reproduce: 1. Open the attached project 2. Set Game window resolution to "Standalone (1024x768)" 3. Enter Play mode 4. Click ... Read more
Crash on CastFilter::preFilter when casting Raycast with originin (infin...
How to reproduce: 1. Open the "Raycast_Crash.zip" project 2. Open the "ShootingStandoff.unity" scene 3. Press Play 4. Wait until sce... Read more
Editor throws enum errors when calling OnInspectorGUI() or setting Edito...
How to reproduce: 1. Download and open attached project "UnityEventBugReport" 2. Select "GameObject" object in Hierarchy 3. In Inspe... Read more
Crash on (ntdll) RtlUserThreadStart when editing terrain
How to reproduce: 1. Open the attached project 2. Open the "test1.unity" scene 3. Select the "Terrain" 4. Use Raise/Lower Terrain to... Read more
NetworkIdentity has overrides that can not be applied
A NetworkIdentity component in a prefab instance will show up in the overrides menu and "modified component" context menu. Choosing ... Read more
[LWRP][Android] Model materials disappear, but the shadows remain on Adr...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device running Adreno 630 GPU 3. Observe that model mate... Read more
[IL2CPP] Build fails using Development Build and Script Debugging
Reproduction steps: 1. Open one of two attached projects. - RemoteOutage.zip (1GB but opens faster) (Recommended) - 1053308_stripp... Read more
[iOS] Builds fail when Bundle ID doesn't include at least two dots
Steps to reproduce: 1) Open any project. 2) Set the bundle ID to something without dots or a single dot. 3) Press build. An excepti... Read more
IL2CPP build cannot generate Ahead-Of-Time code
How to reproduce: 1. Open user-submitted project (AotBug.zip) 2. Open "SampleScene.unity" scene 3. Play the scene 4. Press "Test" bu... Read more
ArrayIndexOutOfBoundsException for Android 6.0.1 devices using Vungle Un...
Reproduction steps: 1. Download "VUNGLEDEMO.zip" project and open in Unity 2. Go to Build Settings... -> Export 3. Open the exported... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System