Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
2019.1.0b1
2019.2.0a1
2019.2.0b6
2019.3.0a1
Issue ID
1165238
Regression
Yes
[Mac] Video alpha channels are flipped vertically when transcoding to H264 on Mac OS
How to reproduce:
1. Open the attached project ("dancer.zip")
2. Select "dancer1.webm" file in the Assets window
3. In the Inspector, check "Keep Alpha" and "Transcode" and change the codec to H264
4. Press "Apply"
Expected results: Video alpha channels are not flipped
Actual results: Video alpha channels are flipped
Reproducible with: 2019.1.0b1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.0a9
Couldn't test with 2019.1.0a10, 2019.1.0a15 because of unity crashing while transcoding
Note
This issue does not reproduce on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor loads for a long time when doing an Undo action in a large Shader Graph
- Memory leak when building AssetBundles
- [Asset Bundle] AudioSource output field not staying connected correctly when loaded from Asset Bundle
- [Android] Duolashock4 controller is not detected after disconnecting and reconnecting controller while the Player is running in the background
- Creating an empty project throws 2 errors in the Console when created using a macOS M1 Virtual Machine
Resolution Note (fix version 2019.3):
Vertical flip introduced during optimization pass. Fixed in 2019.2.10f1, 2019.3.0a12 and added test to prevent future regressions.