Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a5
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a5
Issue ID
1165338
Regression
Yes
Hinge joint motor applies torque as impulse instead of as force when useSpring property is set true
How to reproduce:
1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip")
2. Open the repro scene ("SampleScene")
3. Enter the Play Mode
4. Select the cube from the scene
5. Inspect it's "Current Y Torque" value
Expected results: Torque Y value is equal to the desired value (it's being applied as a force)
Actual results: Torque Y value is 50 times bigger (it\s being applied as an impulse)
Reproducible with: 2018.3.0a5, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1, 2018.3.0a4
Note:
The issue does not reproduce when the useSpring property is set to false
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Add Component" context menu root level has a parent when is reopened after selecting a Component
- [Android] Crash on memcpy when building for Android Platform
- Cannot create DropdownField with nested choices when using UIToolkit
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
Resolution Note (fix version 2020.1):
Fixed in: 2019.3.0b5, 2020.1.0a3