Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a5
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a5
Issue ID
1165338
Regression
Yes
Hinge joint motor applies torque as impulse instead of as force when useSpring property is set true
How to reproduce:
1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip")
2. Open the repro scene ("SampleScene")
3. Enter the Play Mode
4. Select the cube from the scene
5. Inspect it's "Current Y Torque" value
Expected results: Torque Y value is equal to the desired value (it's being applied as a force)
Actual results: Torque Y value is 50 times bigger (it\s being applied as an impulse)
Reproducible with: 2018.3.0a5, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1, 2018.3.0a4
Note:
The issue does not reproduce when the useSpring property is set to false
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Resolution Note (fix version 2020.1):
Fixed in: 2019.3.0b5, 2020.1.0a3