Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a5
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a5
Issue ID
1165338
Regression
Yes
Hinge joint motor applies torque as impulse instead of as force when useSpring property is set true
How to reproduce:
1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip")
2. Open the repro scene ("SampleScene")
3. Enter the Play Mode
4. Select the cube from the scene
5. Inspect it's "Current Y Torque" value
Expected results: Torque Y value is equal to the desired value (it's being applied as a force)
Actual results: Torque Y value is 50 times bigger (it\s being applied as an impulse)
Reproducible with: 2018.3.0a5, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1, 2018.3.0a4
Note:
The issue does not reproduce when the useSpring property is set to false
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on internalABP::BoxManager::prepareData when entering Play Mode
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
- Creating material variant produces errors if there is no Materials folder
- Crash on RaiseException when exiting and re-entering Play Mode
- NavMesh Baked area is not visible when Gizmos is turned on and the Navigation window is closed
Resolution Note (fix version 2020.1):
Fixed in: 2019.3.0b5, 2020.1.0a3