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0
votes
Postponed

RotateAroundPivot doesn't respect the GUI.matrix if it is set to anythin...

IMGUI

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Nov 08, 2012

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Version/s: 4.0.0f5

Steps to reproduce : - the user has attached a short video of the issue http://screencast.com/t/GMDj08y59 - open the project - hit... Read more

0
votes
Postponed

Setting EditorWindow.position from OnFocus() results null reference

Window management

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Nov 08, 2012

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Version/s: 4.0.0f5

also reproduced on Win 7 64 To reproduce: 1. Open the attached project 2. Choose Window>Test Window Read more

0
votes
Won't Fix
0
votes
Fixed

Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the c...

Input

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Nov 07, 2012

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Version/s: 4.0.0f4

Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds. This works on windows fine (and can be useful ... Read more

1
votes
Not Reproducible

Changing the layout causes Unity to go out of fullscreen mode

Window management

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Nov 06, 2012

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Version/s: 4.0.0b7

- Set Unity to fullscreen (click on the double arrow button in the top right corner) - Change the layout Unity snaps out of fullscr... Read more

0
votes
Fixed

Previews (mesh, material) are empty when using -force-gfx-direct on OS X.

Inspector Functionality

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Nov 06, 2012

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Version/s:

Mesh and material previews don't show up at all on Mac. On Windows they don't show up when linear lighting is enabled. Read more

0
votes
Won't Fix

When creating a flash build of this project, it fails with compile error

Flash

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Nov 06, 2012

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Version/s: 4.0.0f1

Still present in 4.0f4 Reproduce only for Flash build Error: KeyCollection.as(79): col: 6 Error: Target of assignment must be a ref... Read more

0
votes
Fixed

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