Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b10
2019.1.10f1
Issue ID
1172989
Regression
Yes
[OpenGL] Unity editor crash on MemoryManager::Allocate when creating compute buffer in fragment shader with stereo instancing on
How to reproduce:
1. Open user's attached project
2. Open and launch "Samplescene" scene
- observe the crash
Reproducible with: 2019.1.0b10, 2019.1.0f1
Not reproducible with: 2018.4.5f1, 2019.1.0b9, 2019.2.0f1, 2019.3.0a11
Could not test with: 2017.4.x (couldn't resolve errors)
Notes:
- Nvidia GPU's crash on "Single pass" and "Single pass Instanced" stereo rendering mode
- AMD GPU's only crash with stereo rendering mode set to "Single pass"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment