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Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b10
2019.1.10f1
Issue ID
1172989
Regression
Yes
[OpenGL] Unity editor crash on MemoryManager::Allocate when creating compute buffer in fragment shader with stereo instancing on
How to reproduce:
1. Open user's attached project
2. Open and launch "Samplescene" scene
- observe the crash
Reproducible with: 2019.1.0b10, 2019.1.0f1
Not reproducible with: 2018.4.5f1, 2019.1.0b9, 2019.2.0f1, 2019.3.0a11
Could not test with: 2017.4.x (couldn't resolve errors)
Notes:
- Nvidia GPU's crash on "Single pass" and "Single pass Instanced" stereo rendering mode
- AMD GPU's only crash with stereo rendering mode set to "Single pass"
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