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Fixed in 2020.2

Fixed in 2018.4, 2019.3, 2020.1

Votes

2

Found in

2017.4.0f1

2018.4.0f1

2019.1.2f1

2019.2.0a1

2019.3.0a1

2020.1.0a1

Issue ID

1172957

Regression

No

[Mac] Video-heavy project does not get successfully imported when launching the project in batchmode

MacOS

-

How to reproduce:
1. Download and extract the linked project
2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode -projectPath <PROJECT_FOLDER_PATH>"
3. Inspect the Editor.log

Expected results: The assets get imported successfully with no errors
Actual results: After about 40 videos are imported, all the following ones print a "Cannot Open" error to the Editor.log

Reproducible with: 2017.4.32f1, 2018.4.9f1, 2019.2.6f1, 2019.3.0b3, 2020.1.0a4

The full error:
Error Domain=AVFoundationErrorDomain Code=-11829 "Cannot Open" UserInfo={NSLocalizedFailureReason=This media may be damaged., NSLocalizedDescription=Cannot Open, NSUnderlyingError=0x7feb29f06390 {Error Domain=NSOSStatusErrorDomain Code=-12137 "(null)"}}
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/Video/Media/AVFoundation/AVFoundationVideoMedia.mm Line: 1060)

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Delayed cleanup after importing videos does not get executed early enough when running in batch mode. Changing the execution vehicle for the asynchronous work in this situation will cause the cleanup to happen earlier.

    Fixed in 2020.2.0a1.26

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a25.3171

  3. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in 2019.3.6f1

  4. Response avatar

    Resolution Note (fix version 2018.4):

    Fixed in 2018.4.23f1

Comments (1)

  1. C364bb5dceae6db8cb22d210a1f6f78b?d=mm

    mcarriere

    Dec 09, 2019 14:25

    For what it's worth, we have further determined that this issue does not occur either when -batchmode is disabled; as in: running the build with the GUI enabled.

    This is definitely undesired for our build server (and isn't possible on Cloud Build), so any progress on this would be greatly appreciated.

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