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[Mac][Metal] Unity crashes on GfxDeviceMetalBase::DrawNullGeometry when ...
How to reproduce: 1. Open the attached project 2. Open the "Scene3D.unity" scene Actual result: Unity crashes Reproducible with: 2... Read more
Cannot enable Emission when using Material EnableKeyword
How to reproduce: 1. Open user's project 2. Go to Assets > Test, it should create material The material in Project Explorer looks gr... Read more
Default Physics Material is being ignored when accessed though a script
Steps to reproduce: 1. Open the attached project "1047324_repro.zip" 2. Open SampleScene 3. Notice that the default Physics Material... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce: 1. Open the attached project 2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: ... Read more
IL2CPP chokes on managed .winmd files that expose public classes with me...
1. Open attached project 2. Build to UWP 3. Attempt to build generated VS solution 4. Observe errors Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project 2. Build to UWP 3. Observe failure Read more
[WindowsMR] Failure to get rendering parameters for main camera when dep...
REPRO STEPS 1. Load attached repro project (ensure shared depth buffer is enabled) 2. connect to hololens remotely through holograp... Read more
In the stack trace, a backslash is converted to a forward slash when MSI...
How to reproduce: 1. Open attached Unity project "StacktraceBug" 2. Enter the Play mode 3. Press on a message in the Console window ... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce: 1. Open user attached project 2. Run the scene in the editor 3. Press "Generate" button add one white rectangle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them