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[Improved Prefabs] Texts overlap their respective fields/buttons in over...
Steps To Reproduce: 1. Create a new project2. Hierarchy > 3D Object > Cube3. Select cube to view its properties in the inspect... Read more
[UniversalRP] Metallic/ smoothness on the Lit material disappear once th...
Steps to reproduce: 1) Open Unity Hub and create a new UniversalRP template project2) Create a sphere in the scene3) Create a materi... Read more
"Jobs can only create Temp memory" error is thrown when using ExclusiveE...
Steps to reproduce:1. Open the attached project "1180476.zip"2. Open "SampleScene"3. Enter the Play mode4. Observe the console Expec... Read more
[ShaderGraph] Shaders break when Editor version is upgraded
How to reproduce:1. Open VM > Bug Attachments > '1180459-Shader-Graph-issue.zip' project in 2019.2.5f1 version2. Reopen the at... Read more
GPU lightmapper doesn't work on Radeon RX 5700
Unfortunately the user reports from the Unity forum about the GPU lightmapper not working on RX5700 turned out to be true. The OpenC... Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
[IL2CPP] IL2CPP generated code doesn't work, while Mono does
Reproduction steps:1. Open "swagger-il2cpp.zip" project2. Build & Run for Android with Mono Scripting Backend3. Press the "Statu... Read more
Wrong messages are displayed for Redo in the Edit menu when using custom...
How to reproduce:1. Open the attached "case_1180415-_1_Circular_Menu (new).zip" project2. Load SampleScene (Assets -> Scenes)3. S... Read more
[VR][URP][Post Proc] Game view is rendered multiple times per single eye...
How to reproduce:1. Create a new Project with Universal RP template2. Enable VR support in Player Settings3. Change Stereo Rendering... Read more
[OpenGL][DirectX12] Editor crashes when attaching RenderDoc
Reproduction steps:1. Create a New Project2. "Game" window top right corner dropdown -> "Load RenderDoc"3. "Capture the current v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS