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Inspector Preview clear flags not working properly
Repro steps:1. Import any fbx mesh into a project running HDRP 7.1.1 or later2. Have something in the scene (like a large sphere)3. ... Read more
Event.button only supports right, left and middle mouse buttons
To reproduce:1. Open attached project ("case_1181164.zip")2. Press Play and move the mouse to the Game View3. Press mouse button 4 a... Read more
Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package (version 0.2.3) and setting Animator Override Controller ... Read more
Upgrading a project with Universal RP throws reference errors.
Upgrading a project with Universal RP 6.9 does not upgrade Universal RP to 7.0 1. Create a project with Universal RP 6.9 in 2019.2 o... Read more
[XR][WindowsMR] Using camera with Near Clipping Plane is set to 0.01 res...
Steps to reproduce:1. Download attached project2. Switch to UWP and enable XR3. Make sure that Cameras Near Clipping Plane is set to... Read more
[SerializeReference] Silent Crash when changing a shared child node
To reproduce:1. Create a new project and add the TestRef.cs Script.2. Add the Script to a Scene and press Play3. Expand the nodes in... Read more
[VCS] Both asset and .meta files within the folder are checked out when ...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new folder and ... Read more
Every second Entity index is skipped when CreateEntity and SetSharedComp...
How to reproduce:1. Open attached project ("1181138.zip") using the EnvIronman VM (more information in Edit).2. Open the Entity Debu... Read more
State Machine states are deleted when State Machine is removed from Anim...
How to reproduce:1. Open attached project ("StateMachineAssetClearedBug.zip")2. Open AnimatorController and open Animator window3. D... Read more
[VCS] Only the asset files are submitted when using Provider.Submit on f...
How to reproduce:1. Add the attached project ("Provider.Submit Folder.zip") to your preferred workspace and open it2. Connect it to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS