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Not Reproducible
Votes
0
Found in
2018.1.0a6
2018.3.0a5
Issue ID
1062813
Regression
Yes
Unity crashes on std::deque<InputEvent,std::allocator<InputEvent> >::erase when using SetParent on a large amount of GameObjects
Repro steps:
1. Open attached project
2. Open scene "Scene"
3. Enter Play Mode
4. Press the "+10000" button in the Game View (might crash on this step)
5. Unpause the Play Mode and repeat step 4 several times
6. Exit Play Mode
Expected: Unity exits Play Mode
Actual: Unity throws StackOverflowException and crashes
Reproducible with: 2018.1.0a6, 2018.1.9f1, 2018.2.1f1, 2018.3.0a5
Not reproducible with: 2017.2.3p2, 2017.4.8f1
Notes:
- On some versions, bug reporter doesn't pop up
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Resolution Note (2020.2.X):
I can't reproduce this in 2020.2. I don't know what the fix is.