Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
1062817
Regression
No
[Animation] Renaming a child GameObject breaks the reference between the GameObject and the animation property
Repro steps:
1. Open user attached project
2. Select "CharlieRunAni" in the Project Window
3. Open it in the Animation Window
4. In the Hierarchy select "Body" and rename either of its child GameObjects
Expected: The corresponding property in the Animation window is renamed
Actual: The property isn't renamed and the reference is lost. The tooltip says "The GameObject or Component is missing"
Reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a5
Notes:
- Works when renaming the root GameObject
By design: Because a clip can be played on any number of GameObjects changing all clips that were made on a GameObject every time the name is changed would potentially break the animation clip for every other GameObject that the clip is used for.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material does not update when setting an enum keyword using EnableKeyword
- AddComponentMenu.componentOrder has no effect on the "Add Component" menu in the Inspector window
- Distant objects become visibly illuminated when looking through the volumetric fog with SSGI enabled
- WebGL build crashes when opening a ZipArchive entry and "Code Optimization" is not set to the default "Shorter Build Time"
- Severe visual artifacts happen in the Editor when using GrassFlow package assets with Compute Shader
Add comment