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TextField in UIToolkit is not cleared when entering Korean characters
Reproduction steps:1. Open the attached “textfield_clear.zip” project2. Open the “Assets/TextField/textfield-scene.unity“ Scene3. En... Read more
Crash on RaiseException or freeze when rendering Malaylam text using the...
How to reproduce:1. Open the attached “IN-98172_MlText.zip” project2. Open the “Assets/Repro” scene3. Ensure Advanced Text Generator... Read more
Unselected element in the Library section becomes lighter shade than the...
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Open newly created UI Document4. Select any eleme... Read more
Unselected element in the Library section becomes highlighted when hover...
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Open newly created UI Document4. Enable Tree View... Read more
ShaderGraph error is thrown when the first subgraph output isn't preview...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/New Shader Sub Graph.shadersubgraph“ subgraph3. Change... Read more
“Property (_AdditionalShadowParams) exceeds previous array size (41 vs 3...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Build Profiles (Fil... Read more
An unclear error occurs when exceeding the light limit set in URP Config...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Build Profiles (Fil... Read more
HDR Cubemap Encoding setting resets itself when the project is reopened
Reproduction steps:1. Create a new project2. Go to Project Settings3. In the Player settings, find and change the HDR Cubemap Encodi... Read more
Input System UI Input Module action values set to "None" when disabling ...
How to reproduce:1. Open the attached “IN-98268_InputTest“ project2. Open the “SampleScene“3. Enter Play mode4. In the Hierarchy win... Read more
Shader error is thrown when using a Compute Shader with a second kernel
How to reproduce:1. Open any project2. Import the attached “Compile DepthPyramidComputeShader.compute“ compute shader3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject