Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.0a1
2019.2.14f1
2019.3
2020.1
Issue ID
1204537
Regression
Yes
Large custom editor repainting is extremly slow / laggy / latency / delay
How to reproduce:
1. Open attached project DS Test 2019_2.zip"" and scene ""
2. In Project window double-click on "SlowDB"
3. In Editor open Tools -> Pixel crushers -> Dialogue System -> Dialogue Window
4. In Dialogue window, select Conversation Tab -> Administrado/00 graph
5. In Dialogue window, select "START" node
6. In Inspector write characters in the "Menu Text" field
Expected result: the characters are typed instantly
Actual result: the characters have a huge delay / latency
Reproducible with: 2019.2.0a1, 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Not reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.1.14f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment