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Single Entity does not remap self-references when instantiating
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
[Android] [Vulkan] Framerate drops to ~30 FPS and stays at that framerat...
How to reproduce:1. Open the “ReproProjectPerf.zip“ project2. Open the “SampleScene“3. Enable the Development Build and Autoconnect ... Read more
A color filter/tint is applied to Game view when using non-FSR upscaling...
How to reproduce:1. Open the attached “IN-97852_MXFPS-Source“ project2. Open the “Home“ scene3. Enter Play mode4. Click on the Setti... Read more
[Android] BatchRendererGroup not rendering on some Android GPUs
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene”3. Build and Run for Android Expected result: All 4 ... Read more
Aspect ratio toolbar doesn’t have tooltip to display contextual help or ...
Steps to reproduce:1. Create new Unity project2. Open Game View tab3. Over the mouse over the Aspect ratio toolbar and observe Actua... Read more
Long Aspect ratio toolbar name is not truncated when Game view is open
Steps to reproduce:1. Create new Unity project2. Open Game View tab3. Open “Free Aspect” toolbar4. In the menu press “+” to Add New ... Read more
Particle System isn't playing in Play Mode when it's out of view in Scen...
How to reproduce:1. Open the attached “IN-98057_ParticleSystem Bug“ project2. Open the “SampleScene“3. Enter Play mode4. In the Hier... Read more
MPPM Virtual Player's Game window disappears after its mode is switched ...
Steps to reproduce: Open the attached project Enable one of the Virtual Players and wait for its window to open Change Virtual Playe... Read more
Long Animation Clip toolbar name is not truncated in Animation window
Steps to reproduce:1. Create new Unity project2. Create and select Cube GameObject in the Hierarchy window3. Create Animation asset ... Read more
[Android] High GPU usage is reported when the device is rotated into lan...
How to reproduce:1. Open the “ReproProjectGPUBound.zip“ project2. Open the “SampleScene“3. Enable Development Build and Autoconnect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject