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[Universal RP] Camera preview frames do not refresh and gets overlapped ...
Camera preview frames do not refresh and gets overlapped on changing Camera position. Refer the attached video Steps to reproduce: 1... Read more
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce:1. Create a new project2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)... Read more
Custom grass prefab is colored red when painted on a Terrain and added a...
How to reproduce:1. Open the attached 'project-1182330.zip' project2. In the Hierarchy window select 'Terrain'3. In the Inspector wi... Read more
Importing large .dae files takes more time than expected
How to reproduce:1. Open the attached project ("ForumTest.zip")2. Reimport "Assets/Sketchup" folder (or import it in a different pro... Read more
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System... Read more
Search reset button is active in Test Runner Window when there is nothin...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. Open Test Runner window via Menu toolbar > Window >... Read more
[HDRP] Banding issues in a simple scene
Reproduction steps: 1) Download and open project2) Notice banding like in banding.png Further investigation:In HDRP debug Diffuse Li... Read more
Custom MenuItem only updates the Editor after restart
When creating custom menus priority attribute does not update correctly until the project is restarted. Reimport or a refresh of the... Read more
[Mac][Packman] Package list disappears on clicking on Packages when filt...
Package list disappears on changing package view filter from 'All Packages' to 'In project' or vice-a-versa when packman window is n... Read more
Playmode tint Alpha channel doesn't affect some of the Package managers ...
Steps to reproduce:1. Create a new project2. Open Preferences window and lower Playmode tint Alpha channel3. Open Package Manager4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS