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[HDRP] Selecting multiple lights produces error Specified argument was o...
In HDRP 7.2.0 and Unity 2020.1.0a4, select Area light and Directional light. An error will occur The issue does not occur:On legacy ... Read more
Out of data Exposed Transforms in Model Importer results in an import Error
To reproduce: 1. Download attached "ModelImport_New.zip" project and open in Unity2. In Project window select "Okay.fbx" file, right... Read more
[VCS] Local folders show "Submit" in their Inspector VCS bar instead of ...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and uncheck "Automatically... Read more
Target Platform resets to Current Platform when Hub is restarted
Repro steps:1. In the Hub, set the Target Platform of your project2. Open the project and close it when it loads fully3. Open Unity ... Read more
Area Light Gizmo becomes stretched when changed in 2D mode
Reproduction steps:1. Open the attached project named Case_11829112. Select the Area Light in the Hierarchy3. Drag the middle point ... Read more
Undo.RecordObject creates an undo entry, but no changes are recorded to ...
To reproduce:1) Open the attached project and scene2) Open ScriptableObjects/MyScriptableObject.asset in Notepad++ or a similar app ... Read more
[ProBuilder] InvalidCastException is thrown when ProBuilder package is r...
Reinstalling the "ProBuilder" package from "Package Manager" throws InvalidCastException error, Refer attached video. Steps to repro... Read more
AssetBundle Browser's column width is not saved after exiting the window
How to reproduce:1. Open the attached "19.3 Packages.zip" Project2. Open the Window > Asset Bundle Browser3. Drag on the edges to... Read more
Search field in AssetBundles window shows reset button when text is not ...
How to reproduce:1. Open attached project2. Open AssetBundles window (Window->AssetBundle Browser) Expected result: Reset button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS