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Cannot select Rotate Tool local axis gizmos when they are perpendicular ...
To reproduce:1. Open attached project ("case_1183934.zip")2. Select "Cube" Game Object from Hierarchy3. Select Rotate Tool4. Try to ... Read more
Cache Server Default IP address field's input is cropped
How to reproduce:1. Create a new project2. Edit > Preferences > Cache Server (global)3. Enter 'g' key in Default IP address fi... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps:1. Open user attached project2. Switch build target to Android3. Make sure "Build App Bundle (Google Play)" is checked4.... Read more
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer inc...
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer included when using 2D template Repro Steps:1 .Create a new pro... Read more
Prefab instance changes are reverted when FormerlySerializedAs is applie...
How to reproduce:1. Download and open the attached project "1183879.zip"2. Inspect TestField values set to PrefabNamespace Asset and... Read more
[Addressables] NullReferenceException appears when addressable scriptabl...
To reproduce:1. Open attached project2. Press play in the editor3. Check the console for errors Actual results: NullReferenceExcepti... Read more
Setting text property throws NullReferenceException when using TextMeshP...
How to reproduce:1. Open the attached TMP_AutoSize.zip project2. Enter the Play mode and press Space3. Inspect the Game view Actual:... Read more
[InputSystem x XR Plugin] Pathed controls to CommonUsages bound to an Ac...
Steps to Reproduce:- Download the attached project (don't open it yet!)- Get the com.unity.inputsystem package from https://github.c... Read more
Pyramid shaped Spotlight is disabled while Camera is still in range of i...
How to reproduce:1. Open User's attached OcclusionCullingLightingIssue.zip project2. Load OcclusionScene, found in Assets -> Scen... Read more
Timeline Activation clips can not be modified during runtime
To reproduce:1. Open the user's attached project2. Play the "SampleScene" in the Editor3. Slide the first slider until the cube show... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
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- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings